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The standard behaviour of OnGUI draws each property in the inspector. Public override void OnGUI(MaterialEditor materialEditor, MaterialProperty properties) There is an element for each property that has been defined in the Shader. One is MaterialEditor represents the material that we are using the other is an array of MaterialProperty. The method that Unity invokes when the inspector needs to be drawn is OnGUI. For the purpose of this tutorial, it has been called CustomShaderGUI.Īny class that extends ShaderGUI can be used to affect the behaviour of a material inspector. The only change that the target shader needs is a reference to the above mention script.
CHANGE MATERIAL COLOR UI UNITY CODE
All the code necessary for the custom behaviours is hosted in a script that extends ShaderGUI. The SetupĬustomising a material inspector is something that does not take place in a shader.
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Customising a material inspector is done, in Unity 5, using the class ShaderGUI (documentation here). The Default Standard Shader is coupled with a script, called StandardShaderGUI, which overrides the default inspector and replaces it with a custom one. Surprisingly enough, creating a new Standard Surface Shader directly from Unity (Assets > Create > Shader > Standard Surface Shader) leads to a rather disappointing result (below).ĭespite differences between these two shaders exist, they’re not what make their respective inspectors look so different. When selected, a variety of options and custom menus are available to the developer (below). By default, Unity exposes all the field that have been defined in the Properties section of the shader used by the material. A notable exception to this rule is the Standard Shader. When you create a new material in Unity, the Inspector window is where you can change all of its properties. Tools are developer’s best friends. Unity Technologies know this very well, and is the reason why they have invested so much in the making of a fully customisable and extendable editor. He couldn’t stress enough how important tools are in this job. Despite sceptical at first, it took me 5 years to fully embrace his advice. Then we will change it to transparent material.Back in 2011, Nicoll Hunt gave a talk at GaME on the lessons he have learnt during his career as a game developer. Change material transparency unity editor Create transparent material in unity at runtimeįirst we will create a material. If the you need 50% transparency then make it 0.5. If alpha value of color is 0 then the material is completely transparent and if it is 1.0 then it will look like opaque material. We can change this value to modify transparency of the material. We can do this with color picker in the editor. To change the transparency, we have to change Alpha (a) value of material color.
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Change rendering mode to Transparent Change material transparency in editor Step 2: Select material and change it’s Rendering Mode property to Transparent. Step 1: Create material with editor menu: Asset -> Create -> Materials
CHANGE MATERIAL COLOR UI UNITY HOW TO
In this tutorial, we will see how to use transparent materials in unity 3D.